Years ago I started work on travtrack, a database editor for the excellent game known as Traveller; my basic idea was to create a program which would generate star systems per the GURPS Traveller rules (the ones in GURPS Traveller: First In, the supplement dealing with the Interstellar Scout Service). Of course, a generator which doesn't give one the chance to manipulate the generated data’s not very useful, and so I had to write a GUI to display it. The project also server as a learning exercise for me, but a long while ago I ran out of free time to play with it (the latest release of travlib was on the fifth of May 2003; the latest release of travtrack was the eighth of June 2002).
Well, I recently got back into it and as a project decided to try rewriting it in Python. It’s coming along amazingly well: I have a screenshot of the subsector editor available on the travtrack screenshots page.

