Marine Gunfight Rules
Recommended by my fellow-parishioner and -reader Capt. D., the rules for gunfighting are great.
- Bring a gun. Preferably two guns. Bring all of your friends who have guns.
- Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
- Only hits count. The only thing worse than a miss is a slow miss.
- Move away from your attacker. Distance is your friend. Lateral and diagonal movement are preferred.
- If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
- In ten years nobody will remember the details of caliber or tactics. They will only remember who lived.
- If you are not shooting, you should be communicating, reloading, and running.
- Use a gun that works every time.
All skill is in vain when an angel pisses in the flintlock of your musket.- Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
- Always cheat; always win. The only unfair fight is the one you lose.
- Have a plan.
- Have a back-up plan, because the first one won’t work.
- Use cover or concealment as much as possible.
- Flank your adversary when possible and always protect yours.
- Never drop your guard.
- Always tactical load and threat scan 360 degrees.
- Watch their hands. Hands kill. (In God we trust…everyone else keep your hands where I can see them).
- Decide to be aggressive enough, quickly enough…hesitation kills.
- The faster you finish the fight, the less injured you will get.
- Be polite. Be professional. And have a plan to kill everyone you meet.
- Be courteous to everyone, friendly to no one.
- Your number one option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
- Do not attend a gunfight with a handgun the caliber of which does not start with a
4.
Words to live by.

