Octopodial Chrome

Stuff that Made Sense at the Time

The Personal Weblog of Bob Uhl


Saturday, 12 November 2005

The Game Report

While searching for information about rithmomachia, I discovered The Game Report, which has reviews of various unusual games & such. Naught about rithmomachia, but that’s just my luck.

Saturday, 16 April 2005

Marathon Trilogy Now Free

Bungie (now a subsidiary of Microsoft) have just released the Marathon Trilogy. For those who’ve not heard of it, Marathon came out at about the same time as Doom did for PCs. Despite being roughly contemporaneous, Marathon was much more advanced: while on only aimed horizontally in Doom, Marathon supported full horizontal and vertical aiming; while the PC game was very two-dimensional (with just the illusion of 3D), the Mac standard was fully (albeit primitively) three-dimensional; but most importantly where Doom had no story other than kill lots of things before they kill you, Marathon had a complex story of aliens and an insane computer who was both ally and foe.

Marathon 2 and Marathon Infinity carried on that tradition of excellent stories, with perhaps the best storylines of any first-person-shooter I’ve ever played, stories almost good enough for interactive fiction. Indeed, the Marathon series were a kind of interactive fiction with a shoot-em-up component.

Although now long-outdated, the source for Marathon Infinity was released years ago by Bungie and has now given birth to Marathon: Aleph One, with which it is possible to play the latter two of the original trilogy, but with better sounds and graphics. Marathon lives on!

Wednesday, 08 December 2004

Best Games of 2004

The Morning News offers a list of Good Gift Games for 2004; Funagain Games offer the Games Magazine 2005 Awards. Regarding the latter, it seems strange to number the awards for a year which hasn’t yet arrived.

Saturday, 12 June 2004

Mystery of the Abbey

Well, I bought Mystery of the Abbey, as I’ve wished to do since my friend Shaima recommended it. It is a cool little game—I can’t wait to play it. It looks to be worth every penny.

Friday, 11 June 2004

Piecepack

Piecepack is a free board game system which appears to have a great deal of promise. It is composed of four suits (suns, moons, crowns & arms) and six values (null, ace, 2, 3, 4 & 5) distributed across 24 tiles, 24 coins, 4 dice & four pawns. Very cool seeming.

Tuesday, 08 June 2004

Middleman

Eric Solomon has devised a clever pen-and-paper game called Middleman in which players buy and sell tins of some commodity. It looks like a quick play, with but 10 turns (I’d extend it to an even dozen, of course), and an intriguing randomisation system—no dice are needed, and indeed nothing more than pen, paper & players is necessary. The game sheet is short and easy to reproduce from memory. Now if only I could find someone to play with me…

Saturday, 15 May 2004

Troggu

In a small German-speaking region of a canton in Switzerland, a card game called Troggu is played. It appears doomed to die out, which is a real pity, since it appears to be both simple and a lot of fun. I’ll have to see if I can get a deck and teach it to some folks.

Tuesday, 17 February 2004

Crossfire

I’ve recently rediscovered crossfire, the game responsible for so many of my bad grades back it high school. Man was it fun! As the website states, it’s an open source, cooperative multiplayer graphical RPG and adventure game. Highly addictive, that’s for sure.

Friday, 30 January 2004

Mystery of the Abbey

My friend Shaima sent on a link to Mystery of the Abbey, a game somewhat like monastic Clue, but better—much, much better. I want.


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United States, Colorado, Englewood, Centennial, English, , Robert, Male, 21–25, Free Software, Society for Creative Anachronism.