Octopodial Chrome

Stuff that Made Sense at the Time

The Personal Weblog of Bob Uhl


Thursday, 23 September 2010

Twelve Video Games

This one’s been going around a bit.

The rules: Don’t take too long to think about it. Twelve videogames you’ve played that will always stick with you. List the first fifteen you can recall in no more than fifteen minutes. Tag fifteen friends, including me, because I’m interested in seeing what games my friends choose.

Tunnels of Doom
We played this on our old TI-99/4A, the first computer I ever used. It supported four characters, and there were three of us brothers at the time—with our father, it was perfect. Then later there were four of us who could play (really, the baby sat and gurgled while we played for him…).
Dark Castle
Dad got us a copy of this game for our old Macintosh Plus and we played and played and played it, no doubt to his infinite chagrin. A few years back my brother Stephen spent Christmas vacation playing a reissue for modern Macs—it was very cool to hear the old noises again that we’d had imprinted on our brains nearly thirty years ago.
Gato
This was another black-and-white Mac game Dad got for us. You got to play a Second World War sub skipper in the Pacific, sinking Japs and trying not to get sunk by them—and not to sink your own ships. It was great fun!
Cap’n Magneto
This was an odd shareware game I could never win because of the nag screens and bugs. It taught me the virtues of free software and bugfixing.
Moria
This was the first inkling I had that games didn’t need flashy graphics; that a simple character-cell roguelike could be complex and tough. It began a quarter-century love/hate relationship with roguelikes: love because they’re fun; hate because I have never actually beaten one.
Bolo
This…this was a great game. Chris—my best friend in Virginia—and I would play this all day long. My brothers and I would play it. My cousins and I would play it. One could play it across the internet.
It rocked.
Crossfire
Ah, Crossfire, my old nemesis. It’s the first game (and really last) which majorly hurt my grades. It was just too addictive, too fun. It was massively multiplayer before the term had even been invented. It was full-color. It ran on Sun workstations. It was wonderful.
Doom
This was the first first-person-shooter I ever saw, and it blew me away. I spent many happy hours playing it in the engineering lab at DU.
Descent
And then there was Descent, which knocked Doom into a cocked hat. Doom was flat 2D; Descent was in full, glorious 3D. Doom aimed on one axis; Descent in all three. It was a revelation.
Command and Conquer
This was one that we played and played my freshman year of college. I didn’t have a Windows box, so I didn’t play it all that much—but it was still definitely the social high point of that year.
Marathon
And then there was Marathon, proving that Macs could out-do Windows once again. They had Doom; we had Marathon. Doom was a mindless shoot-em-up; Marathon had a plot, even a story. It didn’t have the full 3D maps of Descent, but it had more depth than Doom. And the graphics and gameplay were better.
Dragon Age: Origins
This was fun because it was basically first-person interactive fiction. That is, while it still had the fighting actual of a normal FPS, it also had some plot—and that plot was affected by the character’s actions. Also, I got to spend time with a good friend playing it.

An honorable mention goes to Pac-Man, which may have been the first video game I was ever aware of, but which wasn’t really a life-changing video game.

Wednesday, 22 September 2010

Tax Rates on Various Items

I found this great table of taxes on common items. I don’t mind taxes—we need them for a functioning state, and we need a functioning state—but 37.6% (soda) to 86.71% (cigarettes) is extortionate.

Tuesday, 21 September 2010

The Great Scrapple Controversy of 1872

I think most of us have experienced flamewars online. People adopt silly names on Usenet and in Web forums; they get peeved and blow stuff out of proportion.

Our ancestors were no different: in the winter of 1872 the Letters page of the New York Times hosted a nineteenth century flamewar. The topic? That dish loved by some and hated by others: scrapple. And yes, the letter-writers had pseudonyms, and cast invective, and were generally indistinguishable from anyone today.

People are people, no matter their era. I wonder if educated Sumerians ranted about Ninkasi.

Wednesday, 15 September 2010

Unix as Literature

My acquaintances know that I work in computers; my friends may know that I’m a Unix sysadmin; my close friends might actually know that Unix is a computer operating system. What few if any of them know is why I use Unix, why I love using it and why I will not own a computing device without it. It boils down to the fact that I do not merely use computers; I wield them to some end—and there has not been an OS which has combined mainstream success and wieldability like Unix has.

Way back in the Dark Ages when I was in college, Thomas Scoville noted that Unix afficianados are a different sort; I think this is why. We don’t just use some code someone else wrote to make the computer do something he thought of; we write our own, to make the computer do something no-one ever thought of before. We don’t react to some foreseeable problem in some predetermined manner; we prevent the foreseeable problems from occurring in the first place, and discover new ways of resolving the unforeseeable.

A computer which doesn’t empower me in that way is merely a device. I might use it as I do a toaster, a screwdriver or a phone, but I will never live in it as I do on a command line.

Saturday, 04 September 2010

Not All Health Care Is Life-or-Death

Avik Roy makes an excellent point: most health care is not life-or-death—and thus it can be dealt with in a market manner. He also argues for consumer-driven health plans, which I think would be a great idea: let the market efficiently allocate resources to routine health issues, and insure against catastrophic medical events.

I think we all agree that something’s wrong when a single disease or accident can lead to financial ruin, and that the situation should be fixed. But does society as a whole need to pay for Brooke Shields’s eyelash medicine or Bob Dole’s Viagra?


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