Octopodial Chrome

Stuff that Made Sense at the Time

The Personal Weblog of Bob Uhl


Thursday, 04 October 2007

An Artificial Windfall Generator

One of the big reasons that people play the lottery (and probably gamble in general) is the stream of small windfalls along the way: one wins $10 here and $100 there and feels like one’s ahead of the game even when behind. Philip Brewer suggests an artificial windfall generator. Instead of paying money into a lottery and getting 50% back (or 99%, as in some countries), why not budget away a certain amount of money per week, and roll the dice to determine whether or not you pull all the money out? He suggests actual dice; I’d be tempted to use a computerised random number generator, since I could more finally tune the odds. For example, say I wanted to throw a $200 party three times a year; that would mean $600/year or $11.54/week. So let’s say I put aside $12 a week for my parties; each week I also generate a random number between 1 and 18 inclusive (or roll a twenty-sided die…); if it’s 18 then I pull all the money out of the account and spend it on some sort of party; if it’s been two weeks since the last party then I’d have $24; if it’s been six months then I’d have $432 plus interest to spend.

Some people might like this approach because it changes things up from simple budgeting, in which one would have a $200 party every four months and that’s it. It’s an interesting approach, and certainly better than a lottery.


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